Force BGR
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@ -12,13 +12,25 @@ import * as Log from '../util/logging.js';
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export default class RawDecoder {
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export default class RawDecoder {
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constructor() {
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constructor() {
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this._lines = 0;
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this._lines = 0;
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this._serverName = null;
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}
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}
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decodeRect(x, y, width, height, sock, display, depth, bgrMode = false) {
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decodeRect(x, y, width, height, sock, display, depth, bgrMode = false) {
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// Log BGR mode status for the first few rects to debug
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// Check if we're connecting to a Virtualization server
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if (!this._serverName && sock._rfb && sock._rfb._fbName) {
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this._serverName = sock._rfb._fbName;
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Log.Info("RawDecoder: Connected to server: " + this._serverName);
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}
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// Special handling for known BGR servers that don't honor pixel format
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const forceSwap = this._serverName === 'Virtualization';
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// Always log if we're using BGR mode or forcing a swap
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if (this._lines === 0) {
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if (this._lines === 0) {
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Log.Debug("RawDecoder: Processing rectangle with " +
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Log.Info("RawDecoder: Processing rectangle with " +
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(bgrMode ? "BGR" : "RGB") + " mode, depth: " + depth);
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(bgrMode ? "BGR" : "RGB") + " mode" +
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(forceSwap ? " (FORCING BGR swap for Virtualization server)" : "") +
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", depth: " + depth);
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}
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}
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if ((width === 0) || (height === 0)) {
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if ((width === 0) || (height === 0)) {
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@ -52,7 +64,7 @@ export default class RawDecoder {
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sample += data[i] + " ";
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sample += data[i] + " ";
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}
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}
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}
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}
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Log.Debug("RawDecoder: First " + Math.min(16, width) +
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Log.Info("RawDecoder: First " + Math.min(16, width) +
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" pixels (before processing): " + sample);
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" pixels (before processing): " + sample);
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}
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}
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@ -66,10 +78,11 @@ export default class RawDecoder {
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newdata[i * 4 + 3] = 255;
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newdata[i * 4 + 3] = 255;
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}
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}
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data = newdata;
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data = newdata;
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} else if (bgrMode) {
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} else if (bgrMode || forceSwap) {
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// In bgrMode we need to switch the red and blue bytes
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// In bgrMode or when forced we need to switch the red and blue bytes
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// so that the data is in RGB order
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// so that the data is in RGB order
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Log.Debug("RawDecoder: Applying BGR swap for line " + curY);
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Log.Info("RawDecoder: Applying BGR swap for line " + curY +
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(forceSwap ? " (FORCED)" : ""));
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for (let i = 0; i < width; i++) {
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for (let i = 0; i < width; i++) {
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let j = i * 4;
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let j = i * 4;
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let red = data[j];
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let red = data[j];
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@ -90,7 +103,7 @@ export default class RawDecoder {
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sample += "[" + data[i*4] + "," + data[i*4+1] + "," +
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sample += "[" + data[i*4] + "," + data[i*4+1] + "," +
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data[i*4+2] + "," + data[i*4+3] + "] ";
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data[i*4+2] + "," + data[i*4+3] + "] ";
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}
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}
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Log.Debug("RawDecoder: First " + Math.min(16, width) +
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Log.Info("RawDecoder: First " + Math.min(16, width) +
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" pixels (after processing): " + sample);
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" pixels (after processing): " + sample);
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}
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}
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