Add a public API to Mouse and Keyboard class, make it be able to set handlers of event in runtime.
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@ -438,6 +438,16 @@ that.ungrab = function() {
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//Util.Debug(">> Keyboard.ungrab");
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//Util.Debug(">> Keyboard.ungrab");
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};
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};
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that.set_handler = function(handlers) {
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if (!handlers)
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return;
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for (var name in handlers) {
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if (name == 'onKeyPress')
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conf[name] = handlers[name];
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}
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};
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return that; // Return the public API interface
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return that; // Return the public API interface
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} // End of Keyboard()
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} // End of Keyboard()
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@ -614,6 +624,16 @@ that.ungrab = function() {
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//Util.Debug(">> Mouse.ungrab");
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//Util.Debug(">> Mouse.ungrab");
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};
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};
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that.set_handler = function(handlers) {
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if (!handlers)
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return;
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for (var name in handlers) {
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if (name == 'onMouseButton' || name == 'onMouseMove')
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conf[name] = handlers[name];
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}
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};
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return that; // Return the public API interface
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return that; // Return the public API interface
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} // End of Mouse()
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} // End of Mouse()
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