Added unit-test for the background issue.
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@ -1312,6 +1312,21 @@ describe('Remote Frame Buffer Protocol Client', function() {
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expect(client._display).to.have.displayed(new Uint8Array(expected));
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expect(client._display).to.have.displayed(new Uint8Array(expected));
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});
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});
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it('should handle a tile with only bg specified and an empty frame afterwards', function () {
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var info = [{ x: 0, y: 0, width: 4, height: 4, encoding: 0x05 }];
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var rect = [];
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rect.push(0x02);
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rect.push32(0xff00ff); // becomes 00ff00ff --> #00FF00 bg color
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send_fbu_msg(info, [rect], client);
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rect.push(0x00);
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send_fbu_msg(info, [rect], client);
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var expected = [];
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for (var i = 0; i < 16; i++) { expected.push32(0xff00ff); } // rect 1: solid
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for (var i = 16; i < 32; i++) { expected.push32(0xff00ff); } // rect 2: same bkground color
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expect(client._display).to.have.displayed(new Uint8Array(expected));
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});
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it('should handle a tile with bg and coloured subrects', function () {
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it('should handle a tile with bg and coloured subrects', function () {
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var info = [{ x: 0, y: 0, width: 4, height: 4, encoding: 0x05 }];
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var info = [{ x: 0, y: 0, width: 4, height: 4, encoding: 0x05 }];
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var rect = [];
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var rect = [];
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