noVNC/core/input/touch.js

141 lines
4.7 KiB
JavaScript

/*
* noVNC: HTML5 VNC client
* Copyright (C) 2020 The noVNC Authors
* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
*/
import * as Log from '../util/logging.js';
import { stopEvent, getPointerEvent } from '../util/events.js';
const TOUCH_MOVE_DELAY = 17; // Minimum wait (ms) between two touch moves
export default class Touch {
constructor(target) {
this._target = target || document;
this._doubleClickTimer = null;
this._lastTouchPos = null;
this._oldTouchMoveTime = 0;
this._eventHandlers = {
'touchstart': this._handleTouchStart.bind(this),
'touchend': this._handleTouchEnd.bind(this),
'touchmove': this._handleTouchMove.bind(this)
};
// ===== PROPERTIES =====
this.touchButton = 1; // Button mask (1, 2, 4) for touch devices (0 means ignore clicks)
// ===== EVENT HANDLERS =====
this.ontouch = () => {}; // Handler for mouse button click/release
this.ontouchmove = () => {}; // Handler for mouse movement
}
// ===== PRIVATE METHODS =====
_handleTouchStart(e) {
this._handleTouchAsMouseButton(e, 1);
}
_handleTouchEnd(e) {
this._handleTouchAsMouseButton(e, 0);
}
_handleTouchMove(e) {
const position = this._getTouchPosition(e);
// Limit touch move events to one every TOUCH_MOVE_DELAY ms
clearTimeout(this.touchMoveTimer);
const newTouchMoveTime = Date.now();
if (newTouchMoveTime < this._oldTouchMoveTime + TOUCH_MOVE_DELAY) {
this.touchMoveTimer = setTimeout(this.ontouchmove.bind(this),
TOUCH_MOVE_DELAY,
position.x, position.y);
} else {
this.ontouchmove(position.x, position.y);
}
this._oldTouchMoveTime = newTouchMoveTime;
stopEvent(e);
}
_handleTouchAsMouseButton(e, down) {
let position = this._getTouchPosition(e);
// When two touches occur within 500 ms of each other and are
// close enough together a double click is triggered.
if (down == 1) {
if (this._doubleClickTimer === null) {
this._lastTouchPos = position;
} else {
clearTimeout(this._doubleClickTimer);
// When the distance between the two touches is small enough
// force the position of the latter touch to the position of
// the first.
const xs = this._lastTouchPos.x - position.x;
const ys = this._lastTouchPos.y - position.y;
const d = Math.sqrt((xs * xs) + (ys * ys));
// The goal is to trigger on a certain physical width,
// the devicePixelRatio brings us a bit closer but is
// not optimal.
const threshold = 20 * (window.devicePixelRatio || 1);
if (d < threshold) {
position = this._lastTouchPos;
}
}
this._doubleClickTimer = setTimeout(() => (this._doubleClickTimer = null), 500);
}
const bmask = this.touchButton;
Log.Debug("onmousebutton " + (down ? "down" : "up") +
", x: " + position.x + ", y: " + position.y + ", bmask: " + bmask);
this.ontouch(position.x, position.y, down, bmask);
stopEvent(e);
}
// Get coordinates relative to target
_getTouchPosition(e) {
const pointerEvent = getPointerEvent(e);
const bounds = this._target.getBoundingClientRect();
let x;
let y;
// Clip to target bounds
if (pointerEvent.clientX < bounds.left) {
x = 0;
} else if (pointerEvent.clientX >= bounds.right) {
x = bounds.width - 1;
} else {
x = pointerEvent.clientX - bounds.left;
}
if (pointerEvent.clientY < bounds.top) {
y = 0;
} else if (pointerEvent.clientY >= bounds.bottom) {
y = bounds.height - 1;
} else {
y = pointerEvent.clientY - bounds.top;
}
return { x, y };
}
// ===== PUBLIC METHODS =====
grab() {
this._target.addEventListener('touchstart', this._eventHandlers.touchstart);
this._target.addEventListener('touchend', this._eventHandlers.touchend);
this._target.addEventListener('touchmove', this._eventHandlers.touchmove);
}
ungrab() {
this._target.removeEventListener('touchstart', this._eventHandlers.touchstart);
this._target.removeEventListener('touchend', this._eventHandlers.touchend);
this._target.removeEventListener('touchmove', this._eventHandlers.touchmove);
}
}