Before this commit, we strictly required the user to make a ~50 pixel move in order to get these two gestures. We can get a more precise experience if we allow very small gestures as well. This can be achieved by making better use of our "_twoTouchTimeout". Our two touch timeout handling was written to handle this well anyway. We can distinguish between drag and pinch using the angle. |
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| .. | ||
| crypto | ||
| decoders | ||
| input | ||
| util | ||
| base64.js | ||
| deflator.js | ||
| display.js | ||
| encodings.js | ||
| inflator.js | ||
| ra2.js | ||
| rfb.js | ||
| websock.js | ||