Instead of trying to handle the receive queue as a typed array, just
replace the base64 encode/decode with conversion from/to typed arrays
and handle the receive and send queue as before (plain Javascript
arrays).
There is a lot of opportunity here for optimization of course, but for
now it's more important that it work properly.
If typed arrays (arraybuffers) are available and the WebSocket
implementation supports them, then send and receive direct binary
frames and skip base64 encode/decode. Otherwise we just fallback to
the current method of sending base64 encoded strings (with a couple of
extra checks for mode in the send/receive path).
The check for binaryType support in WebSocket is a collosal hack right
now due to the fact that the 'binaryType' property doesn't exist on
the WebSocket prototype. So we have to create a connection to
a localhost port in order to test.
A potentionally big performance boost could probably be achieved by
re-using a larger typed array for storing the data instead of creating
a typed array every time we receive a message.
If no length parameter is given to rQshiftStr or rQshiftBytes, then
the all remaining data (the full length) will be shifted off.
Also, honor the window.WEB_SOCKET_FORCE_FLASH variable to force
web-socket-js to be used even if the browser has native WebSockets
support.
WebSocketServer(..., record='FILE_PREFIX')
The reocrd parameter will turn on recording of all messages sent
to and from the client. The record parameter is a file prefix. The
full file-name will be the prefix with an extension '.HANDLER_ID'
based on the handler ID.
Recording required some restructing of the encode and decode function
to return more information so that the recording functions can record
just the payload data and ignore the WebSockets framing/headers.
Caveats:
- Not all messages recorded as sent to the client were necessarily
received by the client. For example, if several messages are queued
for the client, but the connection is shutdown before the messages
are actually sent, these queued messages will still appear in the
recording.
- If the server is also handling HTTP requests then the handler ID
extensions for the recorded files will be monotonic but not
contiguous because only WebSocket connections are recorded, not HTTP
requests.
- Add initial IETF-07 (HyBi-07) protocol version support. This version
still uses base64 encoding since the API for binary support is not
yet finalized.
- Move socket send and recieve functions into the WebSocketServer
class instead of having the sub-class do this. This simplifies
sub-classes somewhat. The send_frame routine now returns the number
of frames that were unable to be sent. If this value is non-zero
then the sub-class should call again when the socket is ready until
the pending frames count is 0.
- Do traffic reporting in the main class instead.
- When the client is HyBi style (i.e. IETF-07) then use the
sub-protocol header to select whether to do base64 encoding or
simply send the frame data raw (binary). Update include/websock.js
to send a 'base64' protocol selector. Once the API support binary,
then the client will need to detect this and set the protocol to
'binary'.
Primary change is removal of FABridge interface.
Seems to improve overall latency by perhaps 10%. Also, the slowdown
over time in Opera is about half as bad (but still there).
Convert latency test to use include/websock.js instead of direct
WebSockets handling.
Add support for configuring the maximum bufferedAmount. This allows us
to configure it high enough to get around a bug in bufferedAmount
reporting in Opera.
Add some latency test results for Opera 11 with WebSockets turned on.
- Only delay sending data if bufferedAmount is greater than 1000.
This seems to match the intention of the spec better. bufferedAmount
does not mean that we can't send, it's just an indication that the
network is becoming saturated. But Opera 11 native WebSockets seems to
have a bug that bufferedAmount isn't set back to zero correctly so
- websock.send returns true/false.
If all send data was flushed from the send queue then return true,
otherwise false. This doesn't mean the data won't be sent, just that
it wasn't sent this time and is queued.
The Websock object from websock.js is similar to the standard
WebSocket object but Websock enables communication with raw TCP
sockets (i.e. the binary stream) via websockify. This is accomplished
by base64 encoding the data stream between Websock and websockify.
Websock has built-in receive queue buffering; the message event
does not contain actual data but is simply a notification that
there is new data available. Several rQ* methods are available to
read binary data off of the receive queue.