Commit Graph

19 Commits

Author SHA1 Message Date
Cédric de Saint Martin d473f4b6d1 Use ipv6 socket when requested 2011-06-24 18:30:11 +02:00
Joel Martin c659bcb79e Refactor optional imports, make 'resource' optional.
Ticket #2: https://github.com/kanaka/websockify/issues/2 - win32
support. The 'resource' module is not available under Windows. We only
use it for daemonizing so make it optional and disable daemonizing
support on Windows for now.

Also, refactor how the optional imports to turn them into data instead
of code and iterate through them.

Add early warnings to indicate when modules are missing and
functionality is disabled.
2011-05-18 15:52:39 -05:00
Joel Martin c8587115bc Python 3.0 support. Use multiprocessing module.
Multiprocessing:
- Switch to using multiprocessing module for python >= 2.6. For python
  2.4 continue to use the os.fork() method.
- Move the new_client creation into top_new_client method to enable
  multiprocessing refactor.
- Only do SIGCHLD handling for os.fork/python 2.4. When doing our own
  SIGCHLD handling under python 3.0, we can run into a python futex
  hang when reloading a web page rapidly. Multiprocessing does it's
  own child reaping so we only need it with os.fork().

Python 3.0:
- Modify imports to reflect new locations: StringIO from io,
  SimpleHTTPRequestHandler from http.server, urlsplit from
  urllib.parse.
- Convert all print statements to print() calls. This also means no
  comma parameter idiom and only using string formatting.
- Define b2s (bytes-to-string) and s2b (string-to-bytes) which are
  no-ops on python versions prior to python 3. In python 3 these do
  the conversion between string and bytes.
- Use compatible try/except method. Exception variable must be
  extracted using sys.exc_info() rather than as part of the except
  statement.

Python 2.4:
- Now degrades more gracefully if ssl module is not found. It will
  still run, but will refuse SSL connections.
- Doesn't support HyBi-07 version due to numpy and struct.unpack_from
  requirement.
2011-05-18 11:09:10 -05:00
Joel Martin 85f84ef280 Refactor HTTP request/upgrade handling.
Instead of doing crazy things with file-descriptors in
SplitHTTPHandler, WSRequestHandler detects a WebSockets upgrade and
returns 101 as the 'last_code'. In addition to avoiding funkiness with
file-descriptors, this allows use of the already parsed headers and
removal of the parse_handshake routine.

This also makes it easier to explore adding python 3.X support
(https://github.com/kanaka/websockify/issues/1) since the
file-descriptor/string splitting is very difficult to integrate with
python 3.X.
2011-05-17 12:08:30 -05:00
Joel Martin 8c3fc55124 Extract close code and reason in decode_hybi.
Also, make it a bit more robust if no code and/or reason is given.
2011-05-02 16:50:17 -05:00
Joel Martin 88b71ce171 Refactor and add IETF-07 protocol version support.
- Add initial IETF-07 (HyBi-07) protocol version support. This version
  still uses base64 encoding since the API for binary support is not
  yet finalized.

- Move socket send and recieve functions into the WebSocketServer
  class instead of having the sub-class do this. This simplifies
  sub-classes somewhat. The send_frame routine now returns the number
  of frames that were unable to be sent. If this value is non-zero
  then the sub-class should call again when the socket is ready until
  the pending frames count is 0.

- Do traffic reporting in the main class instead.

- When the client is HyBi style (i.e. IETF-07) then use the
  sub-protocol header to select whether to do base64 encoding or
  simply send the frame data raw (binary). Update include/websock.js
  to send a 'base64' protocol selector. Once the API support binary,
  then the client will need to detect this and set the protocol to
  'binary'.
2011-05-01 22:17:04 -05:00
Joel Martin ff470ad704 Make daemonize a real static method.
Add chdir option that defaults to '/' instead of passing self and
referencing self.web.
2011-04-30 16:34:56 -05:00
Joel Martin 2bb1252666 Save handshake headers and path.
Derived classes will almost certainly want to make use of the raw
info.
2011-04-19 09:36:42 -05:00
Joel Martin 8765971e06 Use /usr/bin/env shebang to make more crossplatform.
Based on noVNC pull request from Decorum.
2011-03-26 15:27:08 -05:00
Joel Martin 6954e4641d Better reaper, catch occasional bad WS header line.
Call waitpid in loop to catch SIGCHLD signals that happen while
handling the original SIGCHLD signal.
2011-02-01 10:46:28 -06:00
Joel Martin 0a2f850267 Reap websockify zombies. Add IE9 fix for websock.js.
Reap websockify zombies. Fixes:
https://github.com/kanaka/noVNC/issues#issue/47. Thanks NeilW.

Changes to get web-socket-js to work with IE9. Right now it's a hack to get
around: https://github.com/gimite/web-socket-js/issues#issue/41. The hack is to
disable caching of the flash objects by appending "?" + Math.random() to the
end of the flash object path (but only when using IE).
2011-01-31 10:34:42 -06:00
Joel Martin 70cef27dbe Add latency test and browser latency test results. 2011-01-19 15:25:44 -06:00
Joel Martin 6ff5dfa02d Strip "ws" from test names. Update TODO.
Also, rename wstest to load.
2011-01-19 13:19:47 -06:00
Joel Martin 9c4cf4ada2 Do not hang on non-ready client connection.
Wait 3 seconds for the client to send something. If no data is
available within 3 seconds then close the connection. It's probably
a non-WebSockets client that is waiting for the server to say
something first.
2011-01-13 12:22:22 -06:00
Joel Martin 6d1e216115 fork noVNC, rename to websockify, cleanup.
Split of wsproxy from noVNC and rename it websockify.
2011-01-12 18:09:54 -06:00
Joel Martin 7210e79e04 Move wsproxy and web utils into utils/ subdir. 2010-06-07 12:49:57 -05:00
Joel Martin 507b473a2e Test non-base64 (straight UTF-8) encoding.
Also add a wsencoding test client/server program to test send a set of
values between client and server and vice-versa to test encodings.

Not turned on by default.

Add support for encode/decode of UTF-8 in the proxy. This leverages
the browser for decoding the WebSocket stream directly instead of
doing base64 decode in the browser itself.

Unfortunately, in Chrome this has negligible impact (round-trip time
is increased slightly likely due to extra python processing).

In firefox, due to the use of the flash WebSocket emulator the
performance is even worse. This is because it's really annoying to get
the flash WebSocket emulator to properly decode a UTF-8 bytestream.
The problem is that the readUTFBytes and readMultiByte methods of an
ActionScript ByteArray don't treat 0x00 correctly. They return
a string that ends at the first 0x00, but the index into the ByteArray
has been advanced by however much you requested.

This is very silly for two reasons: ActionScript (and Javascript)
strings can contain 0x00 (they are not null terminated) and second,
UTF-8 can legitimately contain 0x00 values. Since UTF-8 is not
constant width there isn't a great way to determine if those methods
in fact did encounter a 0x00 or they just read the number of bytes
requested.

Doing manual decoding using readUTFByte one character at a time slows
things down quite a bit. And to top it all off, those methods don't
support the alternate UTF-8 encoding for 0x00 ("\xc0\x80"). They also
just treat that encoding as the end of string too.

So to get around this, for now I'm encoding zero as 256 ("\xc4\x80")
and then doing mod 256 in Javascript. Still doesn't result in much
benefit in firefox.

But, it's an interesting approach that could use some more exploration
so I'm leaving in the code in both places.
2010-05-28 15:39:38 -05:00
Joel Martin 0a72cf9026 Reset client_settings on connect.
- Otherwise client_setting carry over from other connections.
2010-05-15 12:14:30 -05:00
Joel Martin 95ef30a167 websocket.py: generic code from wsproxy and wstest. 2010-05-06 10:32:07 -05:00